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Diane "Iya" Downey
Diane "Iya" Downey
Game Designer with background in 3D Modeling & Animation
Oakville, Canada

Summary

Game Designer with formal education in design, 3D animation & modeling, creative writing & drama and over 1 year of experience working with the indie studio Red Meat Games. My first credited game, Project Dark, was released on March 2023 on Steam, Mobile, Nintendo Switch, & Razer Edge. https://redmeat.games/projectdark/

With a computer technician Dad, I grew up around technology and computer games and my passion for both has only grown with time. Everything I learn about Game Development, Game Design, and 3D Animation swells my appreciation for the work I see everyday in movies and games.

I have a keen interest in Accessibility & use spreadsheets for fun. I'm well organized, detail-oriented, and driven. My dream has always been to work with what I love, and I can think of no better profession for me than in Game Development.

As a number of the projects I've worked on are unreleased and under NDA, most of the projects in this portfolio are from my student work.

Skills

Game DesignGame DevelopmentUI DesignLightingActing3D ModelingCharacter DesignCharacter Modeling3D AnimationCharacter AnimationRiggingScreenwriting

Software proficiency

Unity
Unity
Slack
Slack
Jira
Jira
Photoshop
Photoshop
Maya
Maya
After Effects
After Effects
Mudbox
Mudbox
InDesign
InDesign
ZBrush
ZBrush
MeshLab
MeshLab
op
op

Reel

Productions

    • Video Game
      Sucronomicon Demo
    • Year
      2025
    • Role
      Game Designer
    • Company
      Red Meat Games
    • Video Game
      Project Dark
    • Year
      2023
    • Role
      Game Designer
    • Company
      Red Meat Games

Experience

  • Game Designer at Red Meat Games
    Ontario, CA
    March 2024 - June 2024

    Contracted to work on game design, documentation, funding applications, testing, audio editing, & localization for some NDA prototypes. Development was in Unity primarily for VR, using the Oculus Quest 2, as well as for PC.

  • Game Developer at Red Meat Games
    Ontario, CA
    August 2022 - June 2023

    Worked on game design, documentation, funding applications, testing, & audio editing for some NDA prototypes and Project Dark (released in March 2023). All development was in Unity for PC primarily, but included IOS, Android, & Nintendo Switch.

  • 3D Visualization Researcher at Sheridan College Research
    Oakville, Canada
    May 2019 - July 2019

    - Worked towards a methodology for the production of high-resolution colour accurate three-dimensional representations of human skeletal remains within Sheridan College’s research program

    - Collaborated with with people in photography, software engineering, anthropology, 3D modeling, and 3D scanning

    - Created & maintained a database of the status of each bone, including: number of shots, status of texturing, and any errors in the meshes

  • 3D Visualization Researcher at Sheridan College Research
    Oakville, Canada
    May 2018 - July 2018

    - collaborated with photographers, a photography lead, a software engineer, & an anthropologist to create high-res 3D models of the bones of a 300+ year old skeleton for educational study

    - primary goal to establish the groundwork & best practices for further research

    - self-directed, worked in tandem with photographers to take 8k RAW images of the bones, then independently used Meshlab to map those images to original 3D scanned models of the same bone

    - created & maintained a database of how many shots were taken of each bone, along with the status of texture mapping, rendering, & notations of any changes in the bones from the older 3D scans