Game Designer with formal education in design, 3D animation & modeling, creative writing & drama and over 1 year of experience working with the indie studio Red Meat Games. My first credited game, Project Dark, was released on March 2023 on Steam, Mobile, Nintendo Switch, & Razer Edge. https://redmeat.games/projectdark/
With a computer technician Dad, I grew up around technology and computer games and my passion for both has only grown with time. Everything I learn about Game Development, Game Design, and 3D Animation swells my appreciation for the work I see everyday in movies and games.
I have a keen interest in Accessibility & use spreadsheets for fun. I'm well organized, detail-oriented, and driven. My dream has always been to work with what I love, and I can think of no better profession for me than in Game Development.
As a number of the projects I've worked on are unreleased and under NDA, most of the projects in this portfolio are from my student work.
Contracted to work on game design, documentation, funding applications, testing, audio editing, & localization for some NDA prototypes. Development was in Unity primarily for VR, using the Oculus Quest 2, as well as for PC.
Worked on game design, documentation, funding applications, testing, & audio editing for some NDA prototypes and Project Dark (released in March 2023). All development was in Unity for PC primarily, but included IOS, Android, & Nintendo Switch.
- Worked towards a methodology for the production of high-resolution colour accurate three-dimensional representations of human skeletal remains within Sheridan College’s research program
- Collaborated with with people in photography, software engineering, anthropology, 3D modeling, and 3D scanning
- Created & maintained a database of the status of each bone, including: number of shots, status of texturing, and any errors in the meshes
- collaborated with photographers, a photography lead, a software engineer, & an anthropologist to create high-res 3D models of the bones of a 300+ year old skeleton for educational study
- primary goal to establish the groundwork & best practices for further research
- self-directed, worked in tandem with photographers to take 8k RAW images of the bones, then independently used Meshlab to map those images to original 3D scanned models of the same bone
- created & maintained a database of how many shots were taken of each bone, along with the status of texture mapping, rendering, & notations of any changes in the bones from the older 3D scans